Space Colony's premise involves a ragtag band of misfits in the employ of a futuristic corporation intent on squeezing profits out of interplanetary operations like mining, farming, and even tourism. As such, in the single-player and skirmish maps, you're given a series of goals (like acquiring a certain amount of money, harvesting a certain number of space chickens, building a certain number of fixtures or structures, and so on) that you must complete to finish your current mission and move on to the next one. To do this, you have to build appropriate structures, such as a mining apparatus to scrounge silicon or iron from deposits on the planet's surface. You must then assign different crew members to operate these structures, assuming they're properly trained. Your crew members all have a finite measure of contentedness that, like in The Sims, depends on various personal needs. These needs include food, personal hygiene, entertainment, and social interaction. Also like in The Sims, some characters get along well, while others have such different personalities that they become enemies.
Accomplishing your goals in Space Colony is generally pretty straightforward. If you need to collect a certain type of resource, you build an extractor. You then assign a properly trained colonist to operate it and sit back and watch the work get done. If your colonists aren't properly trained, you can build a library or virtual training center to train them. Then you can sit back and watch them receive their training. If your colonists are unhappy because they're hungry, injured, or bored, you simply assign them to a corresponding structure in your base that fulfills that particular need. For instance, you can send them to a restaurant, a medical center, and a disco dance floor to cure the above-mentioned "ills." Then you can sit back and watch them refill their depleted needs. If your base is attacked by hostile aliens, you build defensive structures, like force field generators and laser towers, then you can sit back and watch your defenses zap the aliens until you're no longer under attack. The pacing for most of Space Colony's actions is pretty similar. You assign everyone to do what they're supposed to do, correct any problems that arise, and then sit back and watch the credits or resources roll in until another problem arises.
Operating System: Windows 98/ME/2000/XP/Also works on Vista
Processor: 800mhz (1.2ghz+ preferred)
Memory: 64MB (128MB recommended)
Hard Drive: 850MB
Video: 4MB DirectX 8.1 Compatible
Sound: DirectX 8.1 Compatible
CD Rom: 8x Speed
Space Colony Part 1
Space Colony Part 2
Space Colony Part 3
Space Colony Part 4
Space Colony Part 5
Space Colony Part 6
Space Colony Part 7